Game Coding Complete, Fourth Edition

Game Coding Complete, Fourth Edition
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作者: ,
出版社: Cengage Learning
2012-03
版次: 4
ISBN: 9781133776574
定价: 629.90
装帧: 平装
开本: 其他
纸张: 其他
页数: 960页
正文语种: 英语
1人买过
  • WelcometoGameCodingComplete,FourthEdition,thenewesteditionoftheessential,hands-onguidetodevelopingcommercial-qualitygames.Writtenbytwoveterangameprogrammers,thebookexaminestheentiregamedevelopmentprocessandalltheuniquechallengesassociatedwithcreatingagame.Inthisexcellentintroductiontogamearchitecture,you'llexploreallthemajorsubsystemsofmoderngameenginesandlearnprofessionaltechniquesusedinactualgames,aswellasTeapotWars,agamecreatedspecificallyforthisbook.ThisupdatedfourtheditionusesthelatestversionsofDirectXandVisualStudio,anditincludesexpandedchaptercoverageofgameactors,AI,shaderprogramming,LUAscripting,theC#editor,andotherimportantupdatestoeverychapter.Allthecodeandexamplespresentedhavebeentestedandusedincommercialvideogames,andthebookisfullofinvaluablebestpractices,professionaltipsandtricks,andcautionaryadvice. MikeMcShaffry,aka"Mr.Mike,"beganprogramminggamesassoonashecouldtapakeyboard.AftergraduatingfromtheUniversityofHouston,heworkedforWarrenSpectorandRichardGarriott,aka"LordBritish,"atOriginSystemsonMartianDreams,UltimaVII:TheBlackGate,UltimaVIII:Pagan,UltimaIX:Ascension,andUltimaOnline.Sevenyearslaterheformedhisfirstcompany,TornadoAlley.MikelateracceptedapositionatGlassEyeEntertainment,workingforhisfriendMontyKerr,whereheproducedMicrosoftCasino.Tenmonthslater,MontyaskedMikeandhisnewlyassembledteamtostarttheirowncompany,calledCompulsiveDevelopment,whichwouldworkexclusivelywithMicrosoftoncasualcasinoandcardgames.MikeservedastheHeadofStudio,andtogetherwiththerestoftheCompulsivefolks,producedthreemorecasualtitlesforMicrosoftuntilAugust2002.CompulsivewasacquiredbyGlassEyeEntertainmenttocontinueworkonGlassEye'sgrowingonlinecasualgamesbusiness.MikewaslaterrecruitedtostartanAustinstudioforMaryland-basedBreakawayGames.Mikeiscurrentlyself-employed,helpingteamsbuildapositive,creativeandenergeticenvironmentsotheycandowhattheydobest--makegreatgames.David"Rez"Grahamisaself-taughtprogrammerwhohasbeenwritinggamesinhisbasementsince1996.In2005,helandedaprogrammingjobatSuper-EgoGameswhereheworkedonmini-gamesandAIforBarbieDiaries:HighSchoolMysteryforthePC.HealsoworkedonacomedyadventuregamecalledRatRaceforthePlayStation3.In2008,RezwenttoworkforPlanetMoonandworkedonBrainQuestfortheGameBoyDSandDrawntoLife:TheNextChapterfortheWii.RezwenttoPlayFirstin2010whereheworkedonDinerDash:Grillin'GreenfortheiPadandwastheleadengineerforWeddingDashfortheiPhone4.RezcurrentlyworksatElectronicArtsasanAIprogrammerfortheSimsdivision.Hehasshippedtwotitlesthere,whichincludeTheSimsMedievalandthePirates&NoblesAdventurePack.HeiscurrentlytheleadAIprogrammerforanupcomingSimstitle. 1.WhatisGameProgrammingReallyLike?
    2.What'sinaGame?
    3.CodingTidbitsandStyleThatWillSaveYou.
    4.BuildingYourGame.
    5.GameInitializationandShutdown.
    6.GameActors.
    7.ControllingtheMainLoop.
    8.LoadingandCachingGameData.
    9.ProgrammingInputDevices.
    10.UserInterfaceProgramming.
    11.GameEventManagement.
    12.ScriptingwithLua.
    13.GameAudio.
    14.3DGraphicsBasics.
    15.3DVertexandPixelShaders.
    16.3DScenes.
    17.CollisionandSimplePhysics.
    18.NetworkProgrammingPrimer.
    19.AnIntroductiontoGameAI.
    20.IntroductiontoMultiprogramming.
    21.AGameofTeapotWars!
    22.ASimpleGameEditorinC#.
    23.DebuggingYourGame.
    24.DrivingtotheFinish.
  • 内容简介:
    WelcometoGameCodingComplete,FourthEdition,thenewesteditionoftheessential,hands-onguidetodevelopingcommercial-qualitygames.Writtenbytwoveterangameprogrammers,thebookexaminestheentiregamedevelopmentprocessandalltheuniquechallengesassociatedwithcreatingagame.Inthisexcellentintroductiontogamearchitecture,you'llexploreallthemajorsubsystemsofmoderngameenginesandlearnprofessionaltechniquesusedinactualgames,aswellasTeapotWars,agamecreatedspecificallyforthisbook.ThisupdatedfourtheditionusesthelatestversionsofDirectXandVisualStudio,anditincludesexpandedchaptercoverageofgameactors,AI,shaderprogramming,LUAscripting,theC#editor,andotherimportantupdatestoeverychapter.Allthecodeandexamplespresentedhavebeentestedandusedincommercialvideogames,andthebookisfullofinvaluablebestpractices,professionaltipsandtricks,andcautionaryadvice.
  • 作者简介:
    MikeMcShaffry,aka"Mr.Mike,"beganprogramminggamesassoonashecouldtapakeyboard.AftergraduatingfromtheUniversityofHouston,heworkedforWarrenSpectorandRichardGarriott,aka"LordBritish,"atOriginSystemsonMartianDreams,UltimaVII:TheBlackGate,UltimaVIII:Pagan,UltimaIX:Ascension,andUltimaOnline.Sevenyearslaterheformedhisfirstcompany,TornadoAlley.MikelateracceptedapositionatGlassEyeEntertainment,workingforhisfriendMontyKerr,whereheproducedMicrosoftCasino.Tenmonthslater,MontyaskedMikeandhisnewlyassembledteamtostarttheirowncompany,calledCompulsiveDevelopment,whichwouldworkexclusivelywithMicrosoftoncasualcasinoandcardgames.MikeservedastheHeadofStudio,andtogetherwiththerestoftheCompulsivefolks,producedthreemorecasualtitlesforMicrosoftuntilAugust2002.CompulsivewasacquiredbyGlassEyeEntertainmenttocontinueworkonGlassEye'sgrowingonlinecasualgamesbusiness.MikewaslaterrecruitedtostartanAustinstudioforMaryland-basedBreakawayGames.Mikeiscurrentlyself-employed,helpingteamsbuildapositive,creativeandenergeticenvironmentsotheycandowhattheydobest--makegreatgames.David"Rez"Grahamisaself-taughtprogrammerwhohasbeenwritinggamesinhisbasementsince1996.In2005,helandedaprogrammingjobatSuper-EgoGameswhereheworkedonmini-gamesandAIforBarbieDiaries:HighSchoolMysteryforthePC.HealsoworkedonacomedyadventuregamecalledRatRaceforthePlayStation3.In2008,RezwenttoworkforPlanetMoonandworkedonBrainQuestfortheGameBoyDSandDrawntoLife:TheNextChapterfortheWii.RezwenttoPlayFirstin2010whereheworkedonDinerDash:Grillin'GreenfortheiPadandwastheleadengineerforWeddingDashfortheiPhone4.RezcurrentlyworksatElectronicArtsasanAIprogrammerfortheSimsdivision.Hehasshippedtwotitlesthere,whichincludeTheSimsMedievalandthePirates&NoblesAdventurePack.HeiscurrentlytheleadAIprogrammerforanupcomingSimstitle.
  • 目录:
    1.WhatisGameProgrammingReallyLike?
    2.What'sinaGame?
    3.CodingTidbitsandStyleThatWillSaveYou.
    4.BuildingYourGame.
    5.GameInitializationandShutdown.
    6.GameActors.
    7.ControllingtheMainLoop.
    8.LoadingandCachingGameData.
    9.ProgrammingInputDevices.
    10.UserInterfaceProgramming.
    11.GameEventManagement.
    12.ScriptingwithLua.
    13.GameAudio.
    14.3DGraphicsBasics.
    15.3DVertexandPixelShaders.
    16.3DScenes.
    17.CollisionandSimplePhysics.
    18.NetworkProgrammingPrimer.
    19.AnIntroductiontoGameAI.
    20.IntroductiontoMultiprogramming.
    21.AGameofTeapotWars!
    22.ASimpleGameEditorinC#.
    23.DebuggingYourGame.
    24.DrivingtotheFinish.
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