Digital Drawing for Landscape Architecture:Contemporary Techniques and Tools for Digital Representation in Site Design

Digital Drawing for Landscape Architecture:Contemporary Techniques and Tools for Digital Representation in Site Design
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作者: (布拉德利·坎特雷尔) , (韦斯·迈克尔斯)
出版社: Wiley
2010-03
版次: 1
ISBN: 9780470403976
定价: 533.90
装帧: 平装
开本: 16开
纸张: 胶版纸
页数: 320页
正文语种: 英语
  • Forahundredyears,pencil,pen,markers,andwatercolorhavebeentheprincipaltoolsofrepresentationforlandscapearchitectsandurbanplanners.Today,thosehand-poweredaidshavebeenreplacedbycomputersandComputer-aideddesign(CAD).DigitalDrawingforLandscapeArchitectsbridgesthegapbetweenthetraditionalanalogandthenewdigitaltoolsandshowsyouhowtoapplytimelessconceptsofrepresentationtoenhanceyourdesignworkindigitalmedia.



    Buildingonthetried-and-trueprinciplesofanalogrepresentation,DigitalDrawingforLandscapeArchitectureexploresspecifictechniquesforcreatinglandscapedesigndigitally.Itexplainsthesimilaritiesanddifferencesbetweenanaloganddigitalrendering,andthenwalksyouthroughthestepsofcreatingdigitallyrenderedplans,perspectives,anddiagrams.You'llexplore:



    ComputingBasics



    Rasterandvectorimages



    Settingupthedocument



    Baseimageryandscaling



    Hand-drawnlineworkanddiagrams



    Text,leaders,andpagelayout



    Color,shading,andtextures



    Creatingasectionelevation



    Perspectivedrawing



    TechniquesforusingthenewestversionsofAdobeIllustrator,Photoshop,andAcrobataswellasolderversions



    Withmorethan500full-colordrawingsandphotographsalongsideproventechniques,DigitalDrawingforLandscapeArchitectswillhelpyouenhanceyourskillsthoughauniquemarriageofcontemporarymethodswithtraditionalrenderingtechniques. BradleyCantrellisPrincipalofandPartnerinVisualLogicInc.andafoundingpartnerinLNDDigitalWorkshop,digitalmediatrainingandconsulting.HeisalsoAssistantProfessor,SchoolofLandscapeArchitecture,LouisianaStateUniversity.HereceivedanMLAIIfromtheHarvardUniversityGraduateSchoolofDesignwithaconcentrationindigitalsiterepresentationandinteractivespaces.



    WesMichaelsisaprincipalofSpackman+Mossop+MichaelsLandscapeArchitectsandapartnerinLNDDigitalWorkshop,digitalmediatrainingandconsulting.HeisalsoanAssistantProfessorofLandscapeArchitecture,LouisianaStateUniversity.HereceivedanMLAfromtheHarvardUniversityGraduateSchoolofDesign. Foreword.

    Preface.

    Acknowledgments.

    Part 1: Concepts.

    Chapter 1: Introduction/Overview.

    Computing Basics.

    Hardware.

    Software.

    Workspace.

    Chapter 2: Analog and Digital Rendering Comparisons.

    Efficiency and Editability.

    Commonalities and Parallels.

    Hybrid Techniques.

    Chapter 3: Basic Overview of Digital Concepts.

    Raster-Based Programs.

    Resolution in Raster Images.

    Upsampling and Downsampling.

    Vector Images.

    Using Raster Images in Vector-Based Programs.

    Color.

    Chapter 4: Digital Drawings in the Design Process.

    Applications for Specific Tasks.

    Moving between Analog and Digital Techniques.

    Part 2: Base Imagery.

    Chapter 5: Setting up the Document .

    Drawings at Multiple Sizes.

    How Drawings Move through the Digital Workflow.

    Setting the Image Size.

    Chapter 6: Base Imagery and Scaling.

    Aerial Photography.

    Obtaining the Aerial Photograph.

    Tiling Aerial Photographs in Photoshop.

    Manual Method.

    Tiling Photographs with Photomerge.

    Scaling the Aerial Photograph.

    Calculator Method.

    Scale by Reference Method.

    Pixel Conversion Method.

    Adjusting the Hue, Saturation, and Lightness of BaseImagery.

    Using CAD Linework as a Base.

    Exporting the CAD Linework as a PDF.

    Chapter 7: Hand-Drawn Linework.

    Sketches in CAD.

    Using Magic Wand and Color Range Selections.

    Using the Color Range Selection Tool.

    Chapter 8: Source Imagery/Entourage.

    Selections.

    Manual Methods.

    Partial Selections.

    Part 3: Design Diagrams.

    Chapter 9: Introduction to Diagrams.

    Passive Diagramming.

    Active Diagramming.

    Communication.

    Abstraction.

    Distilling and Culling.

    Diagram Types.

    Chapter 10: Setting up an Illustrator Drawing.

    Document Size/Color Mode.

    Based Programs for Design Diagrams.

    Importing an Aerial Photo into Illustrator.

    Link versus Embed.

    Chapter 11: Linework in Illustrator.

    Shape Tools.

    Pen Tool.

    Editing Tools.

    Appearance of Lines and Shapes .

    Stroke Weight and Dashed Lines.

    Transparency.

    Appearance Palette.

    Chapter 12: Custom Linework.

    Creating a Pattern Brush from Shapes.

    Altering the Pattern Brush.

    Updating the Pattern Brush with New Shapes.

    Chapter 13: Symbols.

    Creating Symbols from Custom Artwork.

    Updating/Replacing Symbols.

    Managing Symbols.

    Creating Clipping Masks for Image Symbols.

    Chapter 14: Text, Leaders, and Page Layout.

    Text Tools.

    Point Text.

    Paragraph Text.

    Differences between Point Text and Paragraph Text.

    Formatting Text.

    Custom Type Tools.

    Creating Text with a Clipping Mask.

    Leaders.

    Effects versus Filters.

    Layout.

    Chapter 15: Exploded Axonometric Diagrams.

    Creating an Exploded Axonometric Diagram.

    Part 4: Plan/Section Renderings.

    Chapter 16: Introduction to Renderings.

    Design Process.

    Issues in Digital Media.

    Illustrative Components.

    Chapter 17: Importing PDF Linework.

    PDF Linework.

    Adjusting the Appearance of Linework.

    Chapter 18: Applying Color to a Plan Rendering.

    Technique 1: Applying Color with the Paint Bucket Tool.

    Technique 2: Applying Color Using Adjustment Layers.

    Saving Channels.

    Chapter 19: Shading Techniques.

    Selecting Fills.

    Saving Selections.

    Automating the Shading of Edges.

    Chapter 20: Creating Textures.

    Creating a Texture from an Existing Photograph.

    Creating a Seamless Pattern Using the Offset Filter.

    Creating the Pattern and Applying It to the Rendering.

    Paint Bucket and Pattern Stamp.

    Pattern Overlay.

    Managing Patterns.

    Texturing with Filters.

    Chapter 21: Brushes.

    Standard Brushes.

    Custom Brushes.

    Chapter 22: Plan Symbols with Smart Objects.

    Creating Smart Objects.

    Duplicating and Editing Smart Objects.

    Managing Smart Objects.

    Smart Filters.

    Chapter 23: Managing Large Photoshop Files.

    Flattening Layers.

    Saving Layer Groups for Flattening.

    Printing Issues.

    Chapter 24: Creating a Section Elevation.

    Methods.

    Part 5: Perspectives.

    Chapter 25: Perspective Illustration.

    Perspective Illustrations, Digital Sketches, and DesignCommunication.

    Chapter 26: Creating a Base for a PerspectiveDrawing.

    Composition.

    Virtual Cameras.

    Exporting and Rendering.

    Chapter 27: Atmospheric Perspective.

    Detail.

    Color.

    Contrast.

    Brightness.

    (2D) Photoshop Adjustment Layers, Opacity, and Screening.

    (2D/3D) Z-Depth.

    (3D) Atmosphere/Environment.

    Understanding Level of Detail.

    Chapter 28: Camera Match 3D Object to Site Photo.

    Camera Match with 3ds Max 2009.

    Match Photo with Google SketchUp.

    Chapter 29: Create a Photoshop Perspective Collage.

    Methods.

    Chapter 30: Developing a Perspective Image in Photoshop froma 3D Model.

    Base Model.

    Adding Site Context.

    Textures.

    Adding Vegetation.

    Adding Scale Figures.

    Bibliography.

    Image Credits.

    Index.
  • 内容简介:
    Forahundredyears,pencil,pen,markers,andwatercolorhavebeentheprincipaltoolsofrepresentationforlandscapearchitectsandurbanplanners.Today,thosehand-poweredaidshavebeenreplacedbycomputersandComputer-aideddesign(CAD).DigitalDrawingforLandscapeArchitectsbridgesthegapbetweenthetraditionalanalogandthenewdigitaltoolsandshowsyouhowtoapplytimelessconceptsofrepresentationtoenhanceyourdesignworkindigitalmedia.



    Buildingonthetried-and-trueprinciplesofanalogrepresentation,DigitalDrawingforLandscapeArchitectureexploresspecifictechniquesforcreatinglandscapedesigndigitally.Itexplainsthesimilaritiesanddifferencesbetweenanaloganddigitalrendering,andthenwalksyouthroughthestepsofcreatingdigitallyrenderedplans,perspectives,anddiagrams.You'llexplore:



    ComputingBasics



    Rasterandvectorimages



    Settingupthedocument



    Baseimageryandscaling



    Hand-drawnlineworkanddiagrams



    Text,leaders,andpagelayout



    Color,shading,andtextures



    Creatingasectionelevation



    Perspectivedrawing



    TechniquesforusingthenewestversionsofAdobeIllustrator,Photoshop,andAcrobataswellasolderversions



    Withmorethan500full-colordrawingsandphotographsalongsideproventechniques,DigitalDrawingforLandscapeArchitectswillhelpyouenhanceyourskillsthoughauniquemarriageofcontemporarymethodswithtraditionalrenderingtechniques.
  • 作者简介:
    BradleyCantrellisPrincipalofandPartnerinVisualLogicInc.andafoundingpartnerinLNDDigitalWorkshop,digitalmediatrainingandconsulting.HeisalsoAssistantProfessor,SchoolofLandscapeArchitecture,LouisianaStateUniversity.HereceivedanMLAIIfromtheHarvardUniversityGraduateSchoolofDesignwithaconcentrationindigitalsiterepresentationandinteractivespaces.



    WesMichaelsisaprincipalofSpackman+Mossop+MichaelsLandscapeArchitectsandapartnerinLNDDigitalWorkshop,digitalmediatrainingandconsulting.HeisalsoanAssistantProfessorofLandscapeArchitecture,LouisianaStateUniversity.HereceivedanMLAfromtheHarvardUniversityGraduateSchoolofDesign.
  • 目录:
    Foreword.

    Preface.

    Acknowledgments.

    Part 1: Concepts.

    Chapter 1: Introduction/Overview.

    Computing Basics.

    Hardware.

    Software.

    Workspace.

    Chapter 2: Analog and Digital Rendering Comparisons.

    Efficiency and Editability.

    Commonalities and Parallels.

    Hybrid Techniques.

    Chapter 3: Basic Overview of Digital Concepts.

    Raster-Based Programs.

    Resolution in Raster Images.

    Upsampling and Downsampling.

    Vector Images.

    Using Raster Images in Vector-Based Programs.

    Color.

    Chapter 4: Digital Drawings in the Design Process.

    Applications for Specific Tasks.

    Moving between Analog and Digital Techniques.

    Part 2: Base Imagery.

    Chapter 5: Setting up the Document .

    Drawings at Multiple Sizes.

    How Drawings Move through the Digital Workflow.

    Setting the Image Size.

    Chapter 6: Base Imagery and Scaling.

    Aerial Photography.

    Obtaining the Aerial Photograph.

    Tiling Aerial Photographs in Photoshop.

    Manual Method.

    Tiling Photographs with Photomerge.

    Scaling the Aerial Photograph.

    Calculator Method.

    Scale by Reference Method.

    Pixel Conversion Method.

    Adjusting the Hue, Saturation, and Lightness of BaseImagery.

    Using CAD Linework as a Base.

    Exporting the CAD Linework as a PDF.

    Chapter 7: Hand-Drawn Linework.

    Sketches in CAD.

    Using Magic Wand and Color Range Selections.

    Using the Color Range Selection Tool.

    Chapter 8: Source Imagery/Entourage.

    Selections.

    Manual Methods.

    Partial Selections.

    Part 3: Design Diagrams.

    Chapter 9: Introduction to Diagrams.

    Passive Diagramming.

    Active Diagramming.

    Communication.

    Abstraction.

    Distilling and Culling.

    Diagram Types.

    Chapter 10: Setting up an Illustrator Drawing.

    Document Size/Color Mode.

    Based Programs for Design Diagrams.

    Importing an Aerial Photo into Illustrator.

    Link versus Embed.

    Chapter 11: Linework in Illustrator.

    Shape Tools.

    Pen Tool.

    Editing Tools.

    Appearance of Lines and Shapes .

    Stroke Weight and Dashed Lines.

    Transparency.

    Appearance Palette.

    Chapter 12: Custom Linework.

    Creating a Pattern Brush from Shapes.

    Altering the Pattern Brush.

    Updating the Pattern Brush with New Shapes.

    Chapter 13: Symbols.

    Creating Symbols from Custom Artwork.

    Updating/Replacing Symbols.

    Managing Symbols.

    Creating Clipping Masks for Image Symbols.

    Chapter 14: Text, Leaders, and Page Layout.

    Text Tools.

    Point Text.

    Paragraph Text.

    Differences between Point Text and Paragraph Text.

    Formatting Text.

    Custom Type Tools.

    Creating Text with a Clipping Mask.

    Leaders.

    Effects versus Filters.

    Layout.

    Chapter 15: Exploded Axonometric Diagrams.

    Creating an Exploded Axonometric Diagram.

    Part 4: Plan/Section Renderings.

    Chapter 16: Introduction to Renderings.

    Design Process.

    Issues in Digital Media.

    Illustrative Components.

    Chapter 17: Importing PDF Linework.

    PDF Linework.

    Adjusting the Appearance of Linework.

    Chapter 18: Applying Color to a Plan Rendering.

    Technique 1: Applying Color with the Paint Bucket Tool.

    Technique 2: Applying Color Using Adjustment Layers.

    Saving Channels.

    Chapter 19: Shading Techniques.

    Selecting Fills.

    Saving Selections.

    Automating the Shading of Edges.

    Chapter 20: Creating Textures.

    Creating a Texture from an Existing Photograph.

    Creating a Seamless Pattern Using the Offset Filter.

    Creating the Pattern and Applying It to the Rendering.

    Paint Bucket and Pattern Stamp.

    Pattern Overlay.

    Managing Patterns.

    Texturing with Filters.

    Chapter 21: Brushes.

    Standard Brushes.

    Custom Brushes.

    Chapter 22: Plan Symbols with Smart Objects.

    Creating Smart Objects.

    Duplicating and Editing Smart Objects.

    Managing Smart Objects.

    Smart Filters.

    Chapter 23: Managing Large Photoshop Files.

    Flattening Layers.

    Saving Layer Groups for Flattening.

    Printing Issues.

    Chapter 24: Creating a Section Elevation.

    Methods.

    Part 5: Perspectives.

    Chapter 25: Perspective Illustration.

    Perspective Illustrations, Digital Sketches, and DesignCommunication.

    Chapter 26: Creating a Base for a PerspectiveDrawing.

    Composition.

    Virtual Cameras.

    Exporting and Rendering.

    Chapter 27: Atmospheric Perspective.

    Detail.

    Color.

    Contrast.

    Brightness.

    (2D) Photoshop Adjustment Layers, Opacity, and Screening.

    (2D/3D) Z-Depth.

    (3D) Atmosphere/Environment.

    Understanding Level of Detail.

    Chapter 28: Camera Match 3D Object to Site Photo.

    Camera Match with 3ds Max 2009.

    Match Photo with Google SketchUp.

    Chapter 29: Create a Photoshop Perspective Collage.

    Methods.

    Chapter 30: Developing a Perspective Image in Photoshop froma 3D Model.

    Base Model.

    Adding Site Context.

    Textures.

    Adding Vegetation.

    Adding Scale Figures.

    Bibliography.

    Image Credits.

    Index.
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