代码大全:(第2版)(英文版)

代码大全:(第2版)(英文版)
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作者: [美]
2008-01
版次: 1
ISBN: 9787121033629
定价: 148.00
装帧: 平装
开本: 16开
纸张: 胶版纸
页数: 914页
字数: 1000千字
正文语种: 英语
93人买过
  • 《代码大全(第2版)》是著名IT畅销书作者、IEEESoftware杂志前主编、具有20年编程与项目管理经验的SteveMcConnell十余年前的经典著作的全新演绎:第2版做了全面的更新,增加了很多与时俱进的内容,包括对新语言、新的开发过程与方法论的讨论,等等。这是一本百科全书式的软件构建手册,涵盖了软件构建活动的方方面面,尤其强调提高软件质量的种种买践方法。作者特别注重源代码的可读性,详细讨论了类和函数命名、变量命名、数据类型和控制结构、代码布局等编程的最基本要素,也讨论了防御式编程、表驱动法、协同构建、开发者测试、性能优化等有效开发实践,这些都服务于软件的首要技术使命:管理复杂度。为了培养程序员编写高质量代码的习惯,书中展示了大量高质量代码示例(以及用作对比的低质量代码),提高软件质量是降低开发成本的重要途径。除此之外,《代码大全(第2版)(英文版)》归纳总结了来自专家的经验、业界研究以及学术成果,列举了大量软件开发领域的真实案例与统计数据,提高《代码大全(第2版)(英文版)》的说服力。《代码大全(第2版)(英文版)》中所论述的技术不仅填补了初级与高级编程实践之间的空白,而且也为程序员们提供了一个有关软件开发技术的信息来源。《代码大全(第2版)(英文版)》对经验丰富的程序员、技术带头人、自学的程序员及没有太多编程经验的学生都是大有裨益的。 SteveMcConnell是Construx公司首席软件工程师。他是软件工程知识体系(SWEBOK)项目构建知识领域的先驱。Steve曾就职于微软、波音以及西雅图地区的一些公司,从事软件工程的研究。SteveMcConnell是以下著作的作者:《快速开发RapidDevelopment》(1996)、《软件项目长存之道SoftwareProjectSurvivalGuide》(1998)、和《专业软件开发ProfessionalSoftwareDevelopment》(2004)的作者。他的书作为杰出软件开发书籍,曾两次获得SoftwareDevelopment杂志的优震撼大奖。1998年,Steve被SoftwareDevelopment杂志的读者评为软件业最具影响力的三大人物之一,与比尔.盖茨(BillGates)和李纳斯.托瓦兹(LinusTorvalds)齐名。而且,Steve还是SPC(SoftwareProductivityCenter,加拿大软件进程改进公司)的ESTIMATEProfessional(的一款计划和估算工具)主要开发者,SoftwareDevelopmentProductivityaward(软件开发生产力大奖)的获得者。Steve从1984年就开始从事桌面软件产业,现在在快速开发方法论、工程估算、软件架构实施、性能调整、系统整合、和第三方合同管理方面已经具有专业的技术。 Preface
    Acknowledgments
    ListofChecklists
    ListofTables
    ListofFigures
    PartILayingtheFoundation
    1WelcometoSoftwareConstruction
    1.1WhatIsSoftwareConstruction?
    1.2WhyIsSoftwareConstructionImportant?
    1.3HowtoReadThisBook
    2MetaphorsforaRicherUnderstandingofSoftwareDevelopment
    2.1TheImportanceofMetaphors
    2.2HowtoUseSoftwareMetaphors
    2.3CommonSoftwareMetaphors
    3MeasureTwice,CutOnce:UpstreamPrerequisites
    3.1ImportanceofPrerequisites
    3.2DeterminetheKindofSoftwareYoureWorkingOn
    3.3Problem-DefinitionPrerequisite
    3.4RequirementsPrerequisite
    3.5ArchitecturePrerequisite
    3.6AmountofTimetoSpendonUpstreamPrerequisites
    4KeyConstructionDecisions
    4.1ChoiceofProgrammingLanguage
    4.2ProgrammingConventions
    4.3YourLocationontheTechnologyWave
    4.4SelectionofMajorConstructionPractices
    PartIICreatingHigh-QualityCode
    5DesigninConstruction
    5.1DesignChallenges
    5.2KeyDesignConcepts
    5.3DesignBuildingBlocks:Heuristics
    5.4DesignPractices
    5.5CommentsonPopularMethodologies
    6WorkingClasses
    6.1ClassFoundations:AbstractDataTypes(ADTs)
    6.2GoodClassInterfaces
    6.3DesignandImplementationIssues
    6.4ReasonstoCreateaClass
    6.5Language-SpecificIssues
    6.6BeyondClasses:Packages
    7High-QualityRoutines
    7.1ValidReasonstoCreateaRoutine
    7.2DesignattheRoutineLevel
    7.3GoodRoutineNames
    7.4HowLongCanaRoutineBe?
    7.5HowtoUseRoutineParameters
    7.6SpecialConsiderationsintheUseofFunctions
    7.7MacroRoutinesandInlineRoutines
    8DefensiveProgramming
    8.1ProtectingYourProgramfromInvalidInputs
    8.2Assertions
    8.3Error-HandlingTechniques
    8.4Exceptions
    8.5BarricadeYourProgramtoContaintheDamageCausedbyErrors
    8.6DebuggingAids
    8.7DeterminingHowMuchDefensiveProgrammingtoLeaveinProductionCode
    8.8BeingDefensiveAboutDefensiveProgramming
    9ThePseudocodeProgrammingProcess
    9.1SummaryofStepsinBuildingClassesandRoutines
    9.2PseudocodeforPros
    9.3ConstructingRoutinesbyUsingthePPP
    9.4AlternativestothePPP
    PartIIIVariables
    10GeneralIssuesinUsingVariables
    10.1DataLiteracy
    10.2MakingVariableDeclarationsEasy
    10.3GuidelinesforInitializingVariables
    10.4Scope
    10.5Persistence
    10.6BindingTime
    10.7RelationshipBetweenDataTypesandControlStructures
    10.8UsingEachVariableforExactlyOnePurpose
    11ThePowerofVariableNames
    11.1ConsiderationsinChoosingGoodNames
    11.2NamingSpecificTypesofData
    11.3ThePowerofNamingConventions
    11.4informalNamingConventions
    11.5StandardizedPrefixes
    11.6CreatingShortNamesThatAreReadable
    11.7KindsofNamestoAvoid
    12FundamentalDataTypes
    12.1NumbersinGeneral
    12.2integers
    12.3Floating-PointNumbers
    12.4CharactersandStrings
    12.5BooleanVariables
    12.6EnumeratedTypes
    12.7NamedConstants
    12.8Arrays
    12.9CreatingYourOwnTypes(TypeAliasing)
    13UnusualDataTypes
    13.1Structures
    13.2Pointers
    13.3GlobalData
    PartIVStatements
    14OrganizingStraight-LineCode
    14.1StatementsThatMustBeinaSpecificOrder
    14.2StatementsWhoseOrderDoesntMatter
    15UsingConditionals
    15.1ifStatements
    15.2caseStatements
    16ControllingLoops
    16.1SelectingtheKindofLoop
    16.2ControllingtheLoop
    16.3CreatingLoopsEasily--FromtheInsideOut
    16.4CorrespondenceBetweenLoopsandArrays
    17UnusualControlStructures
    17.1MultipleReturnsfromaRoutine
    17.2Recursion
    17.3goto
    17.4PerspectiveonUnusualControlStructures
    18Table-DrivenMethods
    18.1GeneralConsiderationsinUsingTable-DrivenMethods
    18.2DirectAccessTables
    18.3IndexedAccessTables
    18.4Stair-StepAccessTables
    18.5OtherExamplesofTableLookups
    19GeneralControlIssues
    19.1BooleanExpressions
    19.2CompoundStatements(Blocks)
    19.3NullStatements.
    19.4TamingDangerouslyDeepNesting
    19.5AProgrammingFoundation:StructuredProgramming
    19.6ControlStructuresandComplexity
    PartVCodeImprovements
    20TheSoftware-QualityLandscape
    20.1CharacteristicsofSoftwareQuality
    20.2TechniquesforImprovingSoftwareQuality
    20.3RelativeEffectivenessofQualityTechniques
    20.4WhentoDoQualityAssurance
    20.5TheGeneralPrincipleofSoftwareQuality
    21CollaborativeConstruction
    21.1OverviewofCollaborativeDevelopmentPractices
    21.2PairProgramming
    21.3FormalInspections
    21.4OtherKindsofCollaborativeDevelopmentPractices
    22DeveloperTesting
    22.1RoleofDeveloperTestinginSoftwareQuality
    22.2RecommendedApproachtoDeveloperTesting
    22.3BagofTestingTricks
    22.4TypicalErrors
    22.5Test-SupportTools
    22.6ImprovingYourTesting
    22.7KeepingTestRecords
    23Debugging
    23.1OverviewofDebuggingIssues
    23.2FindingaDefect
    23.3FixingaDefect
    23.4PsychologicalConsiderationsinDebugging
    23.5DebuggingTools--ObviousandNot-So-Obvious
    24Refactoring
    24.1KindsofSoftwareEvolution
    24.2IntroductiontoRefactoring
    24.3SpecificRefactorings
    24.4RefactoringSafely
    24.5RefactoringStrategies
    25Code-TuningStrategies
    25.1PerformanceOverview
    25.2IntroductiontoCodeTuning
    25.3KindsofFatandMolasses
    25.4Measurement
    25.5Iteration
    25.6SummaryoftheApproachtoCodeTuning
    26Code-TuningTechniques
    26.1Logic
    26.2Loops
    26.3DataTransformations
    26.4Expressions
    26.5Routines
    26.6RecodinginaLow-LevelLanguage
    26.7TheMoreThingsChange,theMoreTheyStaytheSame
    PartVISystemConsiderations
    27HowProgramSizeAffectsConstruction
    27.1CommunicationandSize
    27.2RangeofProjectSizes
    27.3EffectofProjectSizeonErrors
    27.4EffectofProjectSizeonProductivity
    27.5EffectofProjectSizeonDevelopmentActivities
    28ManagingConstruction
    28.1EncouragingGoodCoding
    28.2ConfigurationManagement
    28.3EstimatingaConstructionSchedule
    28.4Measurement
    28.5TreatingProgrammersasPeople
    28.6ManagingYourManager
    29Integration
    29.1ImportanceoftheIntegrationApproach
    29.2IntegrationFrequency--PhasedorIncremental?
    29.3IncrementalIntegrationStrategies
    29.4DailyBuildandSmokeTest
    30ProgrammingTools
    30.1DesignTools
    30.2Source-CodeTools
    30.3Executable-CodeTools
    30.4Tool-OrientedEnvironments
    30.5BuildingYourOwnProgrammingTools
    30.6ToolFantasyland
    PartVIISoftwareCraftsmanship
    31LayoutandStyle
    31.1LayoutFundamentals
    31.2LayoutTechniques
    31.3LayoutStyles
    31.4LayingOutControlStructures
    31.5LayingOutIndividualStatements
    31.6LayingOutComments
    31.7LayingOutRoutines
    31.8LayingOutClasses
    32Self-DocumentingCode
    32.1ExternalDocumentation
    32.2ProgrammingStyleasDocumentation
    32.3ToCommentorNottoComment
    32.4KeystoEffectiveComments
    32.5CommentingTechniques
    32.6IEEEStandards
    33PersonalCharacter
    33.1IsntPersonalCharacterOfftheTopic?
    33.2IntelligenceandHumility
    33.3Curiosity
    33.4IntellectualHonesty
    33.5CommunicationandCooperation
    33.6CreativityandDiscipline
    33.7Laziness
    33.8CharacteristicsThatDontMatterAsMuchAsYouMightThink
    33.9Habits
    34ThemesinSoftwareCraftsmanship
    34.1ConquerComplexity
    34.2PickYourProcess
    34.3WriteProgramsforPeopleFirst,ComputersSecond
    34.4ProgramintoYourLanguage,NotinIt
    34.5FocusYourAttentionwiththeHelpofConventions
    34.6PrograminTermsoftheProblemDomair
    34.7WatchforFallingRocks
    34.8Iterate,Repeatedly,AgainandAgain
    34.9ThouShaltRendSoftwareandReligionAsunder
    35WheretoFindMoreInformation
    35.1InformationAboutSoftwareConstruction
    35.2TopicsBeyondConstruction
    35.3Periodicals
    35.4ASoftwareDevelopersReadingPlan
    35.5JoiningaProfessionalOrganization
    Bibliography
    Index
  • 内容简介:
    《代码大全(第2版)》是著名IT畅销书作者、IEEESoftware杂志前主编、具有20年编程与项目管理经验的SteveMcConnell十余年前的经典著作的全新演绎:第2版做了全面的更新,增加了很多与时俱进的内容,包括对新语言、新的开发过程与方法论的讨论,等等。这是一本百科全书式的软件构建手册,涵盖了软件构建活动的方方面面,尤其强调提高软件质量的种种买践方法。作者特别注重源代码的可读性,详细讨论了类和函数命名、变量命名、数据类型和控制结构、代码布局等编程的最基本要素,也讨论了防御式编程、表驱动法、协同构建、开发者测试、性能优化等有效开发实践,这些都服务于软件的首要技术使命:管理复杂度。为了培养程序员编写高质量代码的习惯,书中展示了大量高质量代码示例(以及用作对比的低质量代码),提高软件质量是降低开发成本的重要途径。除此之外,《代码大全(第2版)(英文版)》归纳总结了来自专家的经验、业界研究以及学术成果,列举了大量软件开发领域的真实案例与统计数据,提高《代码大全(第2版)(英文版)》的说服力。《代码大全(第2版)(英文版)》中所论述的技术不仅填补了初级与高级编程实践之间的空白,而且也为程序员们提供了一个有关软件开发技术的信息来源。《代码大全(第2版)(英文版)》对经验丰富的程序员、技术带头人、自学的程序员及没有太多编程经验的学生都是大有裨益的。
  • 作者简介:
    SteveMcConnell是Construx公司首席软件工程师。他是软件工程知识体系(SWEBOK)项目构建知识领域的先驱。Steve曾就职于微软、波音以及西雅图地区的一些公司,从事软件工程的研究。SteveMcConnell是以下著作的作者:《快速开发RapidDevelopment》(1996)、《软件项目长存之道SoftwareProjectSurvivalGuide》(1998)、和《专业软件开发ProfessionalSoftwareDevelopment》(2004)的作者。他的书作为杰出软件开发书籍,曾两次获得SoftwareDevelopment杂志的优震撼大奖。1998年,Steve被SoftwareDevelopment杂志的读者评为软件业最具影响力的三大人物之一,与比尔.盖茨(BillGates)和李纳斯.托瓦兹(LinusTorvalds)齐名。而且,Steve还是SPC(SoftwareProductivityCenter,加拿大软件进程改进公司)的ESTIMATEProfessional(的一款计划和估算工具)主要开发者,SoftwareDevelopmentProductivityaward(软件开发生产力大奖)的获得者。Steve从1984年就开始从事桌面软件产业,现在在快速开发方法论、工程估算、软件架构实施、性能调整、系统整合、和第三方合同管理方面已经具有专业的技术。
  • 目录:
    Preface
    Acknowledgments
    ListofChecklists
    ListofTables
    ListofFigures
    PartILayingtheFoundation
    1WelcometoSoftwareConstruction
    1.1WhatIsSoftwareConstruction?
    1.2WhyIsSoftwareConstructionImportant?
    1.3HowtoReadThisBook
    2MetaphorsforaRicherUnderstandingofSoftwareDevelopment
    2.1TheImportanceofMetaphors
    2.2HowtoUseSoftwareMetaphors
    2.3CommonSoftwareMetaphors
    3MeasureTwice,CutOnce:UpstreamPrerequisites
    3.1ImportanceofPrerequisites
    3.2DeterminetheKindofSoftwareYoureWorkingOn
    3.3Problem-DefinitionPrerequisite
    3.4RequirementsPrerequisite
    3.5ArchitecturePrerequisite
    3.6AmountofTimetoSpendonUpstreamPrerequisites
    4KeyConstructionDecisions
    4.1ChoiceofProgrammingLanguage
    4.2ProgrammingConventions
    4.3YourLocationontheTechnologyWave
    4.4SelectionofMajorConstructionPractices
    PartIICreatingHigh-QualityCode
    5DesigninConstruction
    5.1DesignChallenges
    5.2KeyDesignConcepts
    5.3DesignBuildingBlocks:Heuristics
    5.4DesignPractices
    5.5CommentsonPopularMethodologies
    6WorkingClasses
    6.1ClassFoundations:AbstractDataTypes(ADTs)
    6.2GoodClassInterfaces
    6.3DesignandImplementationIssues
    6.4ReasonstoCreateaClass
    6.5Language-SpecificIssues
    6.6BeyondClasses:Packages
    7High-QualityRoutines
    7.1ValidReasonstoCreateaRoutine
    7.2DesignattheRoutineLevel
    7.3GoodRoutineNames
    7.4HowLongCanaRoutineBe?
    7.5HowtoUseRoutineParameters
    7.6SpecialConsiderationsintheUseofFunctions
    7.7MacroRoutinesandInlineRoutines
    8DefensiveProgramming
    8.1ProtectingYourProgramfromInvalidInputs
    8.2Assertions
    8.3Error-HandlingTechniques
    8.4Exceptions
    8.5BarricadeYourProgramtoContaintheDamageCausedbyErrors
    8.6DebuggingAids
    8.7DeterminingHowMuchDefensiveProgrammingtoLeaveinProductionCode
    8.8BeingDefensiveAboutDefensiveProgramming
    9ThePseudocodeProgrammingProcess
    9.1SummaryofStepsinBuildingClassesandRoutines
    9.2PseudocodeforPros
    9.3ConstructingRoutinesbyUsingthePPP
    9.4AlternativestothePPP
    PartIIIVariables
    10GeneralIssuesinUsingVariables
    10.1DataLiteracy
    10.2MakingVariableDeclarationsEasy
    10.3GuidelinesforInitializingVariables
    10.4Scope
    10.5Persistence
    10.6BindingTime
    10.7RelationshipBetweenDataTypesandControlStructures
    10.8UsingEachVariableforExactlyOnePurpose
    11ThePowerofVariableNames
    11.1ConsiderationsinChoosingGoodNames
    11.2NamingSpecificTypesofData
    11.3ThePowerofNamingConventions
    11.4informalNamingConventions
    11.5StandardizedPrefixes
    11.6CreatingShortNamesThatAreReadable
    11.7KindsofNamestoAvoid
    12FundamentalDataTypes
    12.1NumbersinGeneral
    12.2integers
    12.3Floating-PointNumbers
    12.4CharactersandStrings
    12.5BooleanVariables
    12.6EnumeratedTypes
    12.7NamedConstants
    12.8Arrays
    12.9CreatingYourOwnTypes(TypeAliasing)
    13UnusualDataTypes
    13.1Structures
    13.2Pointers
    13.3GlobalData
    PartIVStatements
    14OrganizingStraight-LineCode
    14.1StatementsThatMustBeinaSpecificOrder
    14.2StatementsWhoseOrderDoesntMatter
    15UsingConditionals
    15.1ifStatements
    15.2caseStatements
    16ControllingLoops
    16.1SelectingtheKindofLoop
    16.2ControllingtheLoop
    16.3CreatingLoopsEasily--FromtheInsideOut
    16.4CorrespondenceBetweenLoopsandArrays
    17UnusualControlStructures
    17.1MultipleReturnsfromaRoutine
    17.2Recursion
    17.3goto
    17.4PerspectiveonUnusualControlStructures
    18Table-DrivenMethods
    18.1GeneralConsiderationsinUsingTable-DrivenMethods
    18.2DirectAccessTables
    18.3IndexedAccessTables
    18.4Stair-StepAccessTables
    18.5OtherExamplesofTableLookups
    19GeneralControlIssues
    19.1BooleanExpressions
    19.2CompoundStatements(Blocks)
    19.3NullStatements.
    19.4TamingDangerouslyDeepNesting
    19.5AProgrammingFoundation:StructuredProgramming
    19.6ControlStructuresandComplexity
    PartVCodeImprovements
    20TheSoftware-QualityLandscape
    20.1CharacteristicsofSoftwareQuality
    20.2TechniquesforImprovingSoftwareQuality
    20.3RelativeEffectivenessofQualityTechniques
    20.4WhentoDoQualityAssurance
    20.5TheGeneralPrincipleofSoftwareQuality
    21CollaborativeConstruction
    21.1OverviewofCollaborativeDevelopmentPractices
    21.2PairProgramming
    21.3FormalInspections
    21.4OtherKindsofCollaborativeDevelopmentPractices
    22DeveloperTesting
    22.1RoleofDeveloperTestinginSoftwareQuality
    22.2RecommendedApproachtoDeveloperTesting
    22.3BagofTestingTricks
    22.4TypicalErrors
    22.5Test-SupportTools
    22.6ImprovingYourTesting
    22.7KeepingTestRecords
    23Debugging
    23.1OverviewofDebuggingIssues
    23.2FindingaDefect
    23.3FixingaDefect
    23.4PsychologicalConsiderationsinDebugging
    23.5DebuggingTools--ObviousandNot-So-Obvious
    24Refactoring
    24.1KindsofSoftwareEvolution
    24.2IntroductiontoRefactoring
    24.3SpecificRefactorings
    24.4RefactoringSafely
    24.5RefactoringStrategies
    25Code-TuningStrategies
    25.1PerformanceOverview
    25.2IntroductiontoCodeTuning
    25.3KindsofFatandMolasses
    25.4Measurement
    25.5Iteration
    25.6SummaryoftheApproachtoCodeTuning
    26Code-TuningTechniques
    26.1Logic
    26.2Loops
    26.3DataTransformations
    26.4Expressions
    26.5Routines
    26.6RecodinginaLow-LevelLanguage
    26.7TheMoreThingsChange,theMoreTheyStaytheSame
    PartVISystemConsiderations
    27HowProgramSizeAffectsConstruction
    27.1CommunicationandSize
    27.2RangeofProjectSizes
    27.3EffectofProjectSizeonErrors
    27.4EffectofProjectSizeonProductivity
    27.5EffectofProjectSizeonDevelopmentActivities
    28ManagingConstruction
    28.1EncouragingGoodCoding
    28.2ConfigurationManagement
    28.3EstimatingaConstructionSchedule
    28.4Measurement
    28.5TreatingProgrammersasPeople
    28.6ManagingYourManager
    29Integration
    29.1ImportanceoftheIntegrationApproach
    29.2IntegrationFrequency--PhasedorIncremental?
    29.3IncrementalIntegrationStrategies
    29.4DailyBuildandSmokeTest
    30ProgrammingTools
    30.1DesignTools
    30.2Source-CodeTools
    30.3Executable-CodeTools
    30.4Tool-OrientedEnvironments
    30.5BuildingYourOwnProgrammingTools
    30.6ToolFantasyland
    PartVIISoftwareCraftsmanship
    31LayoutandStyle
    31.1LayoutFundamentals
    31.2LayoutTechniques
    31.3LayoutStyles
    31.4LayingOutControlStructures
    31.5LayingOutIndividualStatements
    31.6LayingOutComments
    31.7LayingOutRoutines
    31.8LayingOutClasses
    32Self-DocumentingCode
    32.1ExternalDocumentation
    32.2ProgrammingStyleasDocumentation
    32.3ToCommentorNottoComment
    32.4KeystoEffectiveComments
    32.5CommentingTechniques
    32.6IEEEStandards
    33PersonalCharacter
    33.1IsntPersonalCharacterOfftheTopic?
    33.2IntelligenceandHumility
    33.3Curiosity
    33.4IntellectualHonesty
    33.5CommunicationandCooperation
    33.6CreativityandDiscipline
    33.7Laziness
    33.8CharacteristicsThatDontMatterAsMuchAsYouMightThink
    33.9Habits
    34ThemesinSoftwareCraftsmanship
    34.1ConquerComplexity
    34.2PickYourProcess
    34.3WriteProgramsforPeopleFirst,ComputersSecond
    34.4ProgramintoYourLanguage,NotinIt
    34.5FocusYourAttentionwiththeHelpofConventions
    34.6PrograminTermsoftheProblemDomair
    34.7WatchforFallingRocks
    34.8Iterate,Repeatedly,AgainandAgain
    34.9ThouShaltRendSoftwareandReligionAsunder
    35WheretoFindMoreInformation
    35.1InformationAboutSoftwareConstruction
    35.2TopicsBeyondConstruction
    35.3Periodicals
    35.4ASoftwareDevelopersReadingPlan
    35.5JoiningaProfessionalOrganization
    Bibliography
    Index
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