Beginning DirectX 11 Game Programming

Beginning DirectX 11 Game Programming
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作者: ,
出版社: Cengage Learning
2011-05
版次: 1
ISBN: 9781435458956
定价: 340.40
装帧: 平装
开本: 其他
纸张: 其他
页数: 352页
正文语种: 英语
1人买过
  • Discoverthelatestandmostpopulartechnologyforcreatingnext-generation3Dgames:DIRECTX11!BEGINNINGDIRECTX11GAMEPROGRAMMINGisanintroductoryguidetolearningthebasicsofDirectX11thatwillhelpgetyoustartedonthepathto3Dvideogameprogramminganddevelopment.Writtenspecificallyforthebeginnerprogrammer,thisbookusesstep-by-stepinstructionstoteachthebasicsofDirectX11andintroducesskillsthatcanbeappliedtocreatinggamesforPCsandgameconsoleplatformssuchastheXbox360.UpdatedforallthenewestDirectX11technology,thisbookincludescoverageofimprovedprofessionalcodingpractices,anoverviewofthelatestDirectXcomponentsandtools,sprites,textandfontrendering,3Dcharacterrendering,cameras,audio,shadersandeffects,andmuchmore.Bythetimeyoureachtheendofthisbook,youwillhavehadenoughexperiencewithDirectX11thatyoushouldbeabletoexploremakingsimplevideogamesanddemos.Fromthere,youcanprogresstowardmakingmorecomplexgamesanddemosuntilyoufindyourselfabletocompleteandreleaseyourownPCorconsolegames. AllenSherrod,aDeVryUniversitygraduateintheComputerInformationSystemsprogram,hasauthoredgamesandgraphicsrelatedbooksincludingUltimateGameProgrammingwithDirectX(firstandsecondeditions),Ultimate3DGameEngineDesign&ArchitectureandDataStructuresandAlgorithmsforGameDevelopers.Allenisalsothehostofwww.UltimateGameProgramming.com.HehaswrittenforGameDevelopermagazineandGamasutra.com,andisthefounderofRe-InventingGames&Graphics,Inc.WendyJonesdevotedherselftocomputersthefirsttimehereyesbefellanAppleIIeinelementaryschool.Fromthatpointon,shespenteveryfreemomentlearningBASICandgraphicsprogramming,sketchingoutherideasongraphpapertotypeinlater.Othercomputerlanguagesfollowed,includingPascal,C,C#,andC++.AsWendy'scareerincomputerstookoff,shebranchedout,teachingherselfWindowsprogrammingandthenjumpingintothedot-comworldforabit.AlthoughInternetcompaniesprovidedachallenge,theydidn'tprovidefulfillment,soWendystartedexpandingherprogrammingskillstogames,devotinganyextraenergytoitspursuit.Wendy'struepassionbecameapparentwhenshegottheopportunitytoworkforAtari'sHumongousEntertainmentasagameprogrammer.DuringhertimeatAtari,sheworkedonbothPCandconsoletitles,thrilledwiththechallengetheyprovided.WendycannowbefoundatElectronicArt?sTiburonstudioinOrlandoworkingwithsomewonderfullytalentedpeopleonNextGenerationconsoles.Ifyouhaveanycommentsorquestionsaboutthisbook,youcanreachWendyatherwebsiteathttp://www.fasterkittycodecode.com. Introduction.
    1.TheWhat,Why,andHowofDirectX.
    2.YourFirstDirectXProgram.
    3.2DRendering.
    4.TextandFontRendering.
    5.InputDetectionandResponse.
    6.AudioinDirectX.
    7.3DPrimer.
    8.ShadersandEffects.
    9.CamerasandModelsinDirect3D.
    10.Conclusions.
    AppendixA:ChapterAnswers.
    Index.
  • 内容简介:
    Discoverthelatestandmostpopulartechnologyforcreatingnext-generation3Dgames:DIRECTX11!BEGINNINGDIRECTX11GAMEPROGRAMMINGisanintroductoryguidetolearningthebasicsofDirectX11thatwillhelpgetyoustartedonthepathto3Dvideogameprogramminganddevelopment.Writtenspecificallyforthebeginnerprogrammer,thisbookusesstep-by-stepinstructionstoteachthebasicsofDirectX11andintroducesskillsthatcanbeappliedtocreatinggamesforPCsandgameconsoleplatformssuchastheXbox360.UpdatedforallthenewestDirectX11technology,thisbookincludescoverageofimprovedprofessionalcodingpractices,anoverviewofthelatestDirectXcomponentsandtools,sprites,textandfontrendering,3Dcharacterrendering,cameras,audio,shadersandeffects,andmuchmore.Bythetimeyoureachtheendofthisbook,youwillhavehadenoughexperiencewithDirectX11thatyoushouldbeabletoexploremakingsimplevideogamesanddemos.Fromthere,youcanprogresstowardmakingmorecomplexgamesanddemosuntilyoufindyourselfabletocompleteandreleaseyourownPCorconsolegames.
  • 作者简介:
    AllenSherrod,aDeVryUniversitygraduateintheComputerInformationSystemsprogram,hasauthoredgamesandgraphicsrelatedbooksincludingUltimateGameProgrammingwithDirectX(firstandsecondeditions),Ultimate3DGameEngineDesign&ArchitectureandDataStructuresandAlgorithmsforGameDevelopers.Allenisalsothehostofwww.UltimateGameProgramming.com.HehaswrittenforGameDevelopermagazineandGamasutra.com,andisthefounderofRe-InventingGames&Graphics,Inc.WendyJonesdevotedherselftocomputersthefirsttimehereyesbefellanAppleIIeinelementaryschool.Fromthatpointon,shespenteveryfreemomentlearningBASICandgraphicsprogramming,sketchingoutherideasongraphpapertotypeinlater.Othercomputerlanguagesfollowed,includingPascal,C,C#,andC++.AsWendy'scareerincomputerstookoff,shebranchedout,teachingherselfWindowsprogrammingandthenjumpingintothedot-comworldforabit.AlthoughInternetcompaniesprovidedachallenge,theydidn'tprovidefulfillment,soWendystartedexpandingherprogrammingskillstogames,devotinganyextraenergytoitspursuit.Wendy'struepassionbecameapparentwhenshegottheopportunitytoworkforAtari'sHumongousEntertainmentasagameprogrammer.DuringhertimeatAtari,sheworkedonbothPCandconsoletitles,thrilledwiththechallengetheyprovided.WendycannowbefoundatElectronicArt?sTiburonstudioinOrlandoworkingwithsomewonderfullytalentedpeopleonNextGenerationconsoles.Ifyouhaveanycommentsorquestionsaboutthisbook,youcanreachWendyatherwebsiteathttp://www.fasterkittycodecode.com.
  • 目录:
    Introduction.
    1.TheWhat,Why,andHowofDirectX.
    2.YourFirstDirectXProgram.
    3.2DRendering.
    4.TextandFontRendering.
    5.InputDetectionandResponse.
    6.AudioinDirectX.
    7.3DPrimer.
    8.ShadersandEffects.
    9.CamerasandModelsinDirect3D.
    10.Conclusions.
    AppendixA:ChapterAnswers.
    Index.
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