实时图形绘制引擎技术(英文版)

实时图形绘制引擎技术(英文版)
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作者: ,
2010-12
版次: 1
ISBN: 9787308081337
定价: 130.00
装帧: 平装
开本: 16开
纸张: 铜版纸
页数: 299页
字数: 495千字
正文语种: 英语
6人买过
  • Real-TimeGraphicsRenderingEnginerevealsthesoftwarearchitec-tureofthemodernreal-time3Dgraphicsrenderingengineandtherelevanttechnologiesbasedontheauthorsexperiencedevelopingthishigh-performance,real-timesystem.Therelevantknowledgeaboutreal-timegraphicsrenderingsuchastherenderingpipeline,thevisualappearanceandshadingandlightingmodelsarealsointroduced.Thisbookisintendedtoofferwell-foundedguidanceforresearchersanddeveloperswhoareinterestedinbuildingtheirownrenderingengines. HujunBaoisaprofessorattheStateKeyLabofComputerAidedDesignandComputerGraphics,ZhejiangUniversity,China.Dr.WeiHuaisanassociateprofessoratthesameinstitute. 1Introduction
    1.1SceneGraphManagement
    1.2SceneGraphTraverse
    1.3RenderingQueue
    1.4RendingModle

    2BasicsofReal-TimeRendering
    2.1RenderingPipeline
    2.1.1ConceptualRenderingPhases
    2.1.2ProgrammableRenderingPipeline
    2.1.3GeometryTransforms
    2.2Shading
    2.2.1RenderingEquation
    2.2.2Lighting
    2.2.3BRDF
    2.2.4LightTransport
    2.3Summary
    References

    3ArchitectureofReal-TimeRenderingEngine
    3.1Overview
    3.2BasicDataType
    3.2.1Single-FieldDataType
    3.2.2Multiple-FieldDataType
    3.2.3PersistentPointer:TAddress
    3.3BasicsofSceneModel
    3.4Entity
    3.5Feature
    3.5.1IAttributedObjectandIFeature
    3.5.2IBoundedObject
    3.5.3IChildFeature
    3.5.4SubclassesofIGroupingFeature
    3.5.5SubclassesofIShapeFeature
    3.5.6IAnimatedFeature
    3.5.7SubclassesofILightFeature
    3.5.8SubclassesofIBindableFeature
    3.5.9IGeometryFeature
    3.5.10IAppearanceFeatureandRelatedFeatures
    3.6SceneGraph
    3.7SpatialIndex
    3.7.1RelationSchemaA
    3.7.2RelationSchemaB
    3.8SceneModelSchema
    3.9SceneModelInterfaceandImplementation
    3.9.1ScopeofNameandID
    3.9.2Transaction
    3.9.3SceneStorage
    3.9.4ReferenceandGarbageCollection
    3.9.5DataVisitandCache
    3.9.6Out-of-CoreEntity
    3.9.7ISceneModel
    3.9.8ISceneStorage
    3.9.9ImplementationofISceneModelandISceneStorage
    3.10SceneManipulator
    3.10.1ManipulatorFunctions
    3.10.2UsageofSceneModelManipulator
    3.11TraversingSceneModel
    3.11.1TraverseviaIterator
    3.11.2TraverseviaVisitor
    3.12RenderingEngine
    3.12.1CRenderingEngine
    3.12.2TheCompositionoftheCRenderingEngine
    3.13RenderQueueandItsManager
    3.14CameraManager
    3.15GPUResourcesandItsManipulator
    3.15.1TextureResource
    3.15.2BufferResource
    3.15.3ShaderProgram
    3.15.4GPUResourceManipulator
    3.16RenderTargetandItsManager
    3.17RenderControlUnit
    3.18Pre-renderandItsManager
    3.18.1IPreRender
    3.18.2CPreRenderManager
    3.19RenderPipelinesandItsManager
    3.19.1IRenderPipeLine
    3.19.2ModularRenderPipeline
    3.19.3RenderModule
    3.19.4CRenderPipelineManager
    3.20ExamplesofPre-render
    3.20.1CVFCullingPreRender
    3.20.2CMirrorPreRender
    3.20.3COoCEntityLoader
    3.20.4CFeatureTypeClassifier
    3.20.5CRenderQueueElementProcessor
    3.20.6CLightCullingPreRender
    3.21ExamplesofModularRenderPipelineandRenderModule
    3.21.1CShapeRenderPipeline
    3.21.2CShapeRenderModule
    3.22ImplementationDetailsofCRenderingEngine
    3.22.1Configure
    3.22.2Initialize
    3.22.3DoRendering
    3.22.4OpenSceneModel
    3.23Conclusion
    References

    4RenderingSystemforMultichannelDisplay
    4.1TheOverviewofParallelRendering
    4.1.1Client-Server
    4.1.2Master-Slave
    4.2TheArchitectureofaCluster-BasedRenderingSystem
    4.3RenderingSystemInterface
    4.3.1vxlRenderingSystem
    4.3.2vxlModel
    4.3.3vxIUI
    4.3.4TheBasicExample
    4.4ServerManager
    4.4.1Functionality
    4.4.2Structure
    4.4.3CServerManager
    4.4.4CServiceRequestManager
    4.4.5CServiceRequestTranslator
    4.4.6CServiceRequestSender
    4.4.7CSystemStateManager,CScreenStateandCRenderServerState
    4.4.8CServiceRequestSRThreadPool
    4.4.9IServiceRequestandSubclasses
    4.5ImplementationofRenderingSystemInterface
    4.5.1ImplementationPrinciples
    4.5.2Example1:StartupSystem
    4.5.3Example2:OpenSceneModel
    4.5.4Example3:DoRenderingandSwapBuffer
    4.6RenderServerandServerInterface
    4.7Application:theImmersivePresentationSystemforUrbanPlanning
    4.7.1SystemDeployment
    4.7.2Functionality
    References

    5OptimalRepresentationandRenderingforLarge-ScaleTerrain
    5.1Overview
    5.1.1LODModelofTerrain
    5.1.2Out-of-CoreTechniques
    5.2ProceduralTerrainRendering
    5.2.1AnOverviewofAsymptoticFractionalBrownianMotionTree
    5.2.2afBm-TreeConstruction
    5.2.3ProceduralTerrainRendering
    5.2.4Application
    5.3Conclusion
    References

    6VariationalOBB-TreeApproximationforSolidObjects
    6.1RelatedWork
    6.2TheApproximationProblemofanOBBTree
    6.3SolverforOBBTree
    6.3.1ComputationofOutsideVolumeforSingleBoundingBox...
    6.3.2SolverforOBBTree
    6.4ExperimentsandResults
    6.5Conclusion
    References

    Index
  • 内容简介:
    Real-TimeGraphicsRenderingEnginerevealsthesoftwarearchitec-tureofthemodernreal-time3Dgraphicsrenderingengineandtherelevanttechnologiesbasedontheauthorsexperiencedevelopingthishigh-performance,real-timesystem.Therelevantknowledgeaboutreal-timegraphicsrenderingsuchastherenderingpipeline,thevisualappearanceandshadingandlightingmodelsarealsointroduced.Thisbookisintendedtoofferwell-foundedguidanceforresearchersanddeveloperswhoareinterestedinbuildingtheirownrenderingengines.
  • 作者简介:
    HujunBaoisaprofessorattheStateKeyLabofComputerAidedDesignandComputerGraphics,ZhejiangUniversity,China.Dr.WeiHuaisanassociateprofessoratthesameinstitute.
  • 目录:
    1Introduction
    1.1SceneGraphManagement
    1.2SceneGraphTraverse
    1.3RenderingQueue
    1.4RendingModle

    2BasicsofReal-TimeRendering
    2.1RenderingPipeline
    2.1.1ConceptualRenderingPhases
    2.1.2ProgrammableRenderingPipeline
    2.1.3GeometryTransforms
    2.2Shading
    2.2.1RenderingEquation
    2.2.2Lighting
    2.2.3BRDF
    2.2.4LightTransport
    2.3Summary
    References

    3ArchitectureofReal-TimeRenderingEngine
    3.1Overview
    3.2BasicDataType
    3.2.1Single-FieldDataType
    3.2.2Multiple-FieldDataType
    3.2.3PersistentPointer:TAddress
    3.3BasicsofSceneModel
    3.4Entity
    3.5Feature
    3.5.1IAttributedObjectandIFeature
    3.5.2IBoundedObject
    3.5.3IChildFeature
    3.5.4SubclassesofIGroupingFeature
    3.5.5SubclassesofIShapeFeature
    3.5.6IAnimatedFeature
    3.5.7SubclassesofILightFeature
    3.5.8SubclassesofIBindableFeature
    3.5.9IGeometryFeature
    3.5.10IAppearanceFeatureandRelatedFeatures
    3.6SceneGraph
    3.7SpatialIndex
    3.7.1RelationSchemaA
    3.7.2RelationSchemaB
    3.8SceneModelSchema
    3.9SceneModelInterfaceandImplementation
    3.9.1ScopeofNameandID
    3.9.2Transaction
    3.9.3SceneStorage
    3.9.4ReferenceandGarbageCollection
    3.9.5DataVisitandCache
    3.9.6Out-of-CoreEntity
    3.9.7ISceneModel
    3.9.8ISceneStorage
    3.9.9ImplementationofISceneModelandISceneStorage
    3.10SceneManipulator
    3.10.1ManipulatorFunctions
    3.10.2UsageofSceneModelManipulator
    3.11TraversingSceneModel
    3.11.1TraverseviaIterator
    3.11.2TraverseviaVisitor
    3.12RenderingEngine
    3.12.1CRenderingEngine
    3.12.2TheCompositionoftheCRenderingEngine
    3.13RenderQueueandItsManager
    3.14CameraManager
    3.15GPUResourcesandItsManipulator
    3.15.1TextureResource
    3.15.2BufferResource
    3.15.3ShaderProgram
    3.15.4GPUResourceManipulator
    3.16RenderTargetandItsManager
    3.17RenderControlUnit
    3.18Pre-renderandItsManager
    3.18.1IPreRender
    3.18.2CPreRenderManager
    3.19RenderPipelinesandItsManager
    3.19.1IRenderPipeLine
    3.19.2ModularRenderPipeline
    3.19.3RenderModule
    3.19.4CRenderPipelineManager
    3.20ExamplesofPre-render
    3.20.1CVFCullingPreRender
    3.20.2CMirrorPreRender
    3.20.3COoCEntityLoader
    3.20.4CFeatureTypeClassifier
    3.20.5CRenderQueueElementProcessor
    3.20.6CLightCullingPreRender
    3.21ExamplesofModularRenderPipelineandRenderModule
    3.21.1CShapeRenderPipeline
    3.21.2CShapeRenderModule
    3.22ImplementationDetailsofCRenderingEngine
    3.22.1Configure
    3.22.2Initialize
    3.22.3DoRendering
    3.22.4OpenSceneModel
    3.23Conclusion
    References

    4RenderingSystemforMultichannelDisplay
    4.1TheOverviewofParallelRendering
    4.1.1Client-Server
    4.1.2Master-Slave
    4.2TheArchitectureofaCluster-BasedRenderingSystem
    4.3RenderingSystemInterface
    4.3.1vxlRenderingSystem
    4.3.2vxlModel
    4.3.3vxIUI
    4.3.4TheBasicExample
    4.4ServerManager
    4.4.1Functionality
    4.4.2Structure
    4.4.3CServerManager
    4.4.4CServiceRequestManager
    4.4.5CServiceRequestTranslator
    4.4.6CServiceRequestSender
    4.4.7CSystemStateManager,CScreenStateandCRenderServerState
    4.4.8CServiceRequestSRThreadPool
    4.4.9IServiceRequestandSubclasses
    4.5ImplementationofRenderingSystemInterface
    4.5.1ImplementationPrinciples
    4.5.2Example1:StartupSystem
    4.5.3Example2:OpenSceneModel
    4.5.4Example3:DoRenderingandSwapBuffer
    4.6RenderServerandServerInterface
    4.7Application:theImmersivePresentationSystemforUrbanPlanning
    4.7.1SystemDeployment
    4.7.2Functionality
    References

    5OptimalRepresentationandRenderingforLarge-ScaleTerrain
    5.1Overview
    5.1.1LODModelofTerrain
    5.1.2Out-of-CoreTechniques
    5.2ProceduralTerrainRendering
    5.2.1AnOverviewofAsymptoticFractionalBrownianMotionTree
    5.2.2afBm-TreeConstruction
    5.2.3ProceduralTerrainRendering
    5.2.4Application
    5.3Conclusion
    References

    6VariationalOBB-TreeApproximationforSolidObjects
    6.1RelatedWork
    6.2TheApproximationProblemofanOBBTree
    6.3SolverforOBBTree
    6.3.1ComputationofOutsideVolumeforSingleBoundingBox...
    6.3.2SolverforOBBTree
    6.4ExperimentsandResults
    6.5Conclusion
    References

    Index
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