Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
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作者:
出版社: Springer
2017-08
ISBN: 9781447173342
装帧: 其他
页数: 505页
  • John Vince
    explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
    The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
    Mathematics for Computer Graphicscovers all of the key areas of the subject, including:
    · Number sets
    · Algebra
    · Trigonometry
    · Coordinate systems
    · Determinants
    · Vectors
    · Quaternions
    · Matrix algebra
    · Geometric transforms
    · Interpolation
    · Curves and surfaces
    · Analytic geometry
    · Barycentric coordinates
    · Geometric algebra
    · Differential calculus
    · Integral calculus
    This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers. Review
    From the reviews of the third edition:“Slim volume could be a computer graphics student’s (and professor’s) next best friend. … the style of writing is crisp and the approach is practical. Although the theory is light, rigorous detailed derivations on each topic, sometimes from more than one approaches are plentiful and characterize the author’s approach throughout the entire book. It is surprising to find really practical mathematics packaged in fewer than 300 pages. For those studying or teaching computer graphics, this book will be a valuable companion to have on hand.” (Anthony J. Duben, ACM Computing Reviews, September, 2010)
    --This text refers to an out of print or unavailable edition of this title.
    Read more
    From the Back Cover
    John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra· Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
    Read more
    See all Editorial Reviews
  • 内容简介:
    John Vince
    explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
    The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
    Mathematics for Computer Graphicscovers all of the key areas of the subject, including:
    · Number sets
    · Algebra
    · Trigonometry
    · Coordinate systems
    · Determinants
    · Vectors
    · Quaternions
    · Matrix algebra
    · Geometric transforms
    · Interpolation
    · Curves and surfaces
    · Analytic geometry
    · Barycentric coordinates
    · Geometric algebra
    · Differential calculus
    · Integral calculus
    This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
  • 作者简介:
    Review
    From the reviews of the third edition:“Slim volume could be a computer graphics student’s (and professor’s) next best friend. … the style of writing is crisp and the approach is practical. Although the theory is light, rigorous detailed derivations on each topic, sometimes from more than one approaches are plentiful and characterize the author’s approach throughout the entire book. It is surprising to find really practical mathematics packaged in fewer than 300 pages. For those studying or teaching computer graphics, this book will be a valuable companion to have on hand.” (Anthony J. Duben, ACM Computing Reviews, September, 2010)
    --This text refers to an out of print or unavailable edition of this title.
    Read more
    From the Back Cover
    John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra· Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
    Read more
    See all Editorial Reviews
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