Simple and Usable Strategies for Interaction Design

Simple and Usable Strategies for Interaction Design
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作者:
出版社: New Riders Press
2010-09
ISBN: 9780321703545
定价: 447.40
装帧: 平装
开本: 其他
纸张: 其他
页数: 208页
正文语种: 英语
  • Inacomplexworld,productsthatareeasytousewinfavorwithconsumers.Thisisthefirstbookonthetopicofsimplicityaimedspecificallyatinteractiondesigners.Itshowshowtodrilldownandsimplifyuserexperienceswhendesigningdigitaltoolsandapplications.Itbeginsbyexplainingwhysimplicityisattractive,exploresthelawsofsimplicity,andpresentsprovenstrategiesforachievingsimplicity.Remove,hide,organizeanddisplacebecomeguidelinesfordesigners,wholearnsimplicitybyseeingbeforeandafterexamplesandcasestudieswheretheresultsspeakforthemselves. Giles Colborne has been designing interactive user experiences since the early 1990s and it’s about time he did something useful like writing a book.
    When he’s not doing that he he’s busy with cxpartners, a design consultancy based in Bristol and London that specialises in web and mobile user interface design for companies such as Marriott, Nokia and eBay. Giles and Richard Caddick founded cxpartners in 2004. Part 1
    Why are we here?
    A story about simplicity
    The power of simplicity
    Increasing complexity is unsustainable
    Not that kind of simple
    Character
    Fake simplicity
    Know yourself

    Part 2
    Setting a vision
    Two ways to describe what’s core
    Get out of your office
    What to look for
    Three types of user
    Why you should ignore expert customers
    Design for the mainstream
    What mainstreamers want
    Emotional needs
    Simplicity is about control
    Choosing the right “what”
    Describing the user experience
    Putting it all together
    World, character, Extreme usability
    The quick and dirty way
    Insight
    Getting the right vision
    Share it

    Part 3
    Four strategies for simplicity
    Simplify this
    The remote control
    The four strategies

    Part 4
    Remove
    Remove
    How not to do it
    Focus on what’s core
    Kill lame features
    What if the user…?
    But our customers want it
    Solutions, not processes
    When features don’t matter
    Will it hurt?
    Prioritizing features Load Decisions
    Distractions
    Smart defaults
    Options and preferences
    When one option is too many
    Errors
    Visual clutter
    Removing words
    Simplifying sentences
    Removing too much
    You can do it
    Focus

    Part 5
    Organize
    Organize
    Chunking
    Organizing for behavior
    Hard edges
    Alphabets and formats
    Search
    Time and space
    Grids
    Size and location Layers
    Color coding
    Desire paths

    Part 6
    Hide
    Hide
    Infrequent but necessary
    Customizing
    Automatic customization
    Progressive disclosure
    Staged disclosure
    X doesn’t mark the spot
    Cues and clues
    Making things easy to find
    After you hide

    Part 7
    Displace
    Displace
    Displacing between devices
    Mobile vs. desktop
    Displacing to the user
    What users do best
    Creating open experiences
    Kitchen knives and pianos
    Unstructured data
    Trust

    Part 8
    Before we go
    Conservation of complexity
    Details
    Simplicity happens in the user’s head
    Photo Credits 186
    Index 189
  • 内容简介:
    Inacomplexworld,productsthatareeasytousewinfavorwithconsumers.Thisisthefirstbookonthetopicofsimplicityaimedspecificallyatinteractiondesigners.Itshowshowtodrilldownandsimplifyuserexperienceswhendesigningdigitaltoolsandapplications.Itbeginsbyexplainingwhysimplicityisattractive,exploresthelawsofsimplicity,andpresentsprovenstrategiesforachievingsimplicity.Remove,hide,organizeanddisplacebecomeguidelinesfordesigners,wholearnsimplicitybyseeingbeforeandafterexamplesandcasestudieswheretheresultsspeakforthemselves.
  • 作者简介:
    Giles Colborne has been designing interactive user experiences since the early 1990s and it’s about time he did something useful like writing a book.
    When he’s not doing that he he’s busy with cxpartners, a design consultancy based in Bristol and London that specialises in web and mobile user interface design for companies such as Marriott, Nokia and eBay. Giles and Richard Caddick founded cxpartners in 2004.
  • 目录:
    Part 1
    Why are we here?
    A story about simplicity
    The power of simplicity
    Increasing complexity is unsustainable
    Not that kind of simple
    Character
    Fake simplicity
    Know yourself

    Part 2
    Setting a vision
    Two ways to describe what’s core
    Get out of your office
    What to look for
    Three types of user
    Why you should ignore expert customers
    Design for the mainstream
    What mainstreamers want
    Emotional needs
    Simplicity is about control
    Choosing the right “what”
    Describing the user experience
    Putting it all together
    World, character, Extreme usability
    The quick and dirty way
    Insight
    Getting the right vision
    Share it

    Part 3
    Four strategies for simplicity
    Simplify this
    The remote control
    The four strategies

    Part 4
    Remove
    Remove
    How not to do it
    Focus on what’s core
    Kill lame features
    What if the user…?
    But our customers want it
    Solutions, not processes
    When features don’t matter
    Will it hurt?
    Prioritizing features Load Decisions
    Distractions
    Smart defaults
    Options and preferences
    When one option is too many
    Errors
    Visual clutter
    Removing words
    Simplifying sentences
    Removing too much
    You can do it
    Focus

    Part 5
    Organize
    Organize
    Chunking
    Organizing for behavior
    Hard edges
    Alphabets and formats
    Search
    Time and space
    Grids
    Size and location Layers
    Color coding
    Desire paths

    Part 6
    Hide
    Hide
    Infrequent but necessary
    Customizing
    Automatic customization
    Progressive disclosure
    Staged disclosure
    X doesn’t mark the spot
    Cues and clues
    Making things easy to find
    After you hide

    Part 7
    Displace
    Displace
    Displacing between devices
    Mobile vs. desktop
    Displacing to the user
    What users do best
    Creating open experiences
    Kitchen knives and pianos
    Unstructured data
    Trust

    Part 8
    Before we go
    Conservation of complexity
    Details
    Simplicity happens in the user’s head
    Photo Credits 186
    Index 189
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